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Side Project

Ninja Rumble

A wave-based 3D arena brawler with weapon switching, grappling hooks, boss fights, and full combat audio — built in the browser.

3D GameSide project

What it is

Ninja Rumble is a browser-based 3D action game where you fight waves of enemies in an arena, switch between five weapon types, build kill streaks, and face boss spawns. It includes a full scoreboard, kill feed, spectate mode, and weapon-specific combat mechanics.

Why I built it

Combat games stress-test systems design: hit detection, state machines for weapons, audio feedback loops, UI under pressure, and performance when many entities are active. I built this to explore how far browser 3D can go without a traditional game studio pipeline.

Key features

  • Five weapon types: shuriken (ranged bleed), kunai (burst melee), katana (combo swings + spin dash), smoke bombs (stealth window), grappling hook (wall pull + enemy grab)
  • Wave-based enemy spawning with boss events
  • Kill streak tracking and battle log scoreboard
  • HP bars, critical hit overlay, and boss pointer UI
  • Death screen with spectate and respawn flow
  • Full custom audio layer for attacks, movement, and impacts

Approach

Modular JavaScript architecture split across World, Effects, Audio, and main game logic. Combat is state-driven — each weapon owns its attack pattern, cooldown, and audio cue. UI layers stay separate from the render loop so HUD updates do not block frame rate.

What it demonstrates

  • Complex interaction design in a single HTML deliverable
  • Weapon system architecture without a game engine
  • Juice and feedback (audio, overlays, kill feed) as first-class systems

Takeaways

Players forgive simple graphics when feedback is immediate. The lesson applies outside games too: any interactive system needs visible response within the same beat as the user action.

// Built with

Three.jsJavaScriptCustom Audio SystemWebGL

// Interested in something similar?

I build browser-native prototypes and AI workflows to test ideas fast — then scale what works into production systems.

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