Design & Creatives · Industries
Gaming & Interactive Products
Indie and learning-game teams that need layered PSD and sprite pipelines with spec fidelity — not generic AI asset dumps.
Why this vertical is a fit
Games and interactive learning products need assets that actually work in-engine — layered PSDs, sprite sheets, consistent character proportions, and style guides future contractors can follow. Generic AI output creates technical debt: wrong layers, drifting style, and rework that costs more than the sprint saved.
Teams need a production pipeline with spec fidelity and human QA, not a zip of unreviewed generations.
What I have shipped
MIT Educational Game Assets (via KAIA) — Consistent interactive book game assets: character sets, props, and UI elements built to spec. Environments delivered as PSD files with movable asset layers for in-engine placement and animation.
Typical deliverables
- Sprite sheets and animation-ready character art
- Layered PSD assets for in-engine placement and animation
- 3D props and environments via Trellis, Meshy, and Tripo AI with retopo-ready exports
- Style guides for consistent game art pipelines across batches
See Game Assets & Environments and AI Imagery & Assets.
How production runs
Art direction and technical spec come first — engine, resolution, layer structure, and what "done" means for your team. I lock style references, produce batches, and QA every asset against spec before handoff. You get engine-ready files and documentation, not mystery folders.
Related work
Start here
Book a production call with your engine, asset list, and style references.
Portfolio highlights
Ready to scope production?
Tell me about the deliverables, timeline, and audience. We'll align before any sprint begins.